Devir is present with offices in different countries around the world, such as Brazil, Chile, Colombia, Spain, Italy, Mexico, Portugal and with a presence in the American and European markets. Since its foundation in 1985, with the first Devir office in Brazil, they have made an effort to offer the public those comics, books, magazines or games that we like. They only publish things that are fun, that are part of worlds full of fantasy. Stories to read, illustrations to admire and games to enjoy, to use your imagination, creativity and intelligence.
They also care about giving readers and players the chance to share their experiences. Their vocation is not only that of publishers or distributors of games and books. They think there are people like them out there. People for whom there is a logical connection between a Magic tournament, an RPG game, an afternoon reading heroic fantasy, and a good Franco-Belgian comic book. They make an effort to know their opinions and their tastes to give them what they expect.
They are romantics, but they believe that there is a young audience with a critical spirit. Boys and girls who run away from conventional leisure circuits and are looking for something more. They like to believe that there are some teenagers who prefer to associate and approach, with all the innocence of fifteen years, to ask for a grant from the City Council to create a role-playing club, instead of spending the afternoon in front of the television or the video game console. Young people who travel five hundred kilometers to play a few games of Magic knowing that they have no chance of winning a tournament. People who move as a hobby, because of their desire to meet other people who enjoy the same things as them, going to game days, comic fairs...
In Devir they meet these players, this reading public of the future, to these connoisseurs of cinema, genre novels, American comics and German board games. They like them because they are like them. Freaks, if you want to call it that. Strange people in a society that elevates professional sports to the altars of media religion, uprooted from the Baron de Coubertin's spirit of overcoming, and despises role-playing games because they don't understand them, because they fear everything they don't know how to control: the imagination .
They like to say and think that they don't just sell cards. That not only sell comics, or books, or games. His vocation is to offer his public an environment tailored to their needs. They want them to spend their time with us, and therefore they try to offer us the best products, or at least those that we also like. Smart games, interesting posts, and above all the opportunity to play them, comment on them, have fun and make friends.
Her hope is that there are people who are looking for this new entertainment format. Far from what Americans call the "mainstream", who flee from single thinking and prefer an afternoon with friends over the board game of "The Lord of the Rings".
Maybe they have a different way of seeing things, it's true. Perhaps today their entertainment proposals are far from the ordinary, they may be unconventional, but they consider them the best and the most intelligent.
Well, this is Devir. A company that enjoys what it does and that does not intend to change the world, but would like there to be as much interest in games and the novel of the genre as there is in the world of entertainment. Because they believe that without freaks, without comics, without King Arthur, without Frodo Baggins and above all without games, there is no future.
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