30 years of fun educational games In 1985, ThinkFun was founded on a dream. Husband and wife Bill Ritchie and Andrea Barthello wanted to change the world through play and make learning fun. Bill has been a born puzzle designer. Andrea a lover of challenges. However, the 1980s were a difficult time for toy companies. Stores were turning their backs on games and the Rubik's cube, which had been a huge craze, had just crashed and toy sellers were fed up with puzzles. In the early years, Bill and Andrea's basement has served as an assembly line, shipping, and distribution center. In that basement his first product was born, the Hexadecimal Puzzle. The mission: teach through play Despite humble beginnings, Bill and Andrea founded ThinkFun, originally called Binary Arts, with a lofty mission: “to translate the brilliant ideas of the craziest mathematicians, engineers, and inventors into simple toys that boys and girls around the world could enjoy. ”. Even today they continue to believe in this mission. Over the years they have strengthened their commitment to creating products that naturally inspire learning, spark creativity and develop 21st century thinking skills through play. 30 years of fun educational games Bill and AndreaIn 1985, ThinkFun was founded on a dream. Husband and wife Bill Ritchie and Andrea Barthello wanted to change the world through play and make learning fun. Bill has been a born puzzle designer. Andrea was a lover of challenges. However, the 1980s were a difficult time for toy companies. Stores were turning their backs on games and the Rubik's cube, which had been a huge craze, had just crashed and toy sellers were fed up with puzzles. In the early years, Bill and Andrea's basement served as an assembly line, shipping, and distribution center. In that basement his first product was born, the Hexadecimal Puzzle. Our mission: teaching through play Despite humble beginnings, Bill and Andrea founded ThinkFun, originally called Binary Arts, with a lofty mission: “to translate the brilliant ideas of the craziest mathematicians, engineers, and inventors into simple toys that boys and girls around the world could enjoy. world". Even today they continue to believe in this mission. Over the years they have strengthened their commitment to creating products that naturally inspire learning, spark creativity and develop 21st century thinking skills through play. Educational games for children and beyond ThinkFun is an award-winning and respected global company whose products are present in more than 60 countries and translated into more than 20 languages. They continue to push their boundaries with mobile apps, fun online games, global education programs, science-tech development games, and other fun games that teach 21st century thinking skills. And, as always, they make learning fun…at any age.
30 years of fun educational games
In 1985, ThinkFun was founded on a dream. Husband and wife Bill Ritchie and Andrea Barthello wanted to change the world through play and make learning fun.
Bill has been a born puzzle designer. Andrea a lover of challenges. However, the 1980s were a difficult time for toy companies. Stores were turning their backs on games and the Rubik's cube, which had been a wildly popular fad, had just crashed and toy sellers were fed up with puzzles.
In the early years, Bill and Andrea's basement has served as an assembly line, shipping and distribution center. In that basement, their first product, the Hexadecimal Puzzle, was born.
The mission: to teach through play
Despite their humble beginnings, Bill and Andrea founded ThinkFun, originally called Binary Arts, with a lofty mission: “to translate the brilliant ideas of the craziest mathematicians, engineers, and inventors into simple toys that children around the world could enjoy.” They still believe in this mission today.
Over the years they have strengthened their commitment to creating products that naturally inspire learning, spark creativity and develop 21st century thinking skills through game.
30 years of fun educational games
Bill and AndreaIn 1985, ThinkFun was founded on a dream. Husband and wife Bill Ritchie and Andrea Barthello wanted to change the world through play and make learning fun.
Bill has been a born puzzle designer. Andrea was a lover of challenges. However, the 1980s were a difficult time for toy companies. Stores were turning their backs on games, and the Rubik's cube, which had been a wildly popular fad, had just crashed, and toy sellers were fed up with puzzles.
In the early years, the basement of Bill and Andrea served as the assembly line, dispatch, and distribution center. In that basement, their first product, the Hexadecimal Puzzle, was born.
Our mission: teaching through play
Despite their humble beginnings, Bill and Andrea founded ThinkFun, originally called Binary Arts, with a lofty mission: “to translate the brilliant ideas of the craziest mathematicians, engineers, and inventors into simple toys that boys and girls around the world could enjoy.” They still believe in this mission today.
Over the years they have strengthened their commitment to creating products that naturally inspire learning, spark creativity and develop 21st century thinking skills through game.
Educational games for kids and beyond
ThinkFun is an award-winning and respected global company whose products are present in more than 60 countries and translated into more than 20 languages. They continue to push their boundaries with mobile apps, fun online games, global education programs, science-tech development games, and other fun games that teach 21st century thinking skills. And, as always, they make learning fun…at any age.
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