Brand: Djeco
Reference: dj09313
Djeco's Factory range is truly unique and innovative - combining their much-loved art kits with a dash of science, gently introducing physics to primary school children in a fun, creative and interactive way. The kits encourage innovation and inquiry-based learning, and foster curiosity to discover the world around us. This robot kit includes 2 picture boards that will invite advanced crafters to load up a pair of robots by creating complete circuits from scratch; stickers and other decorative elements are then added to perfect the masterpiece. Learn to create switches and complete circuits by understanding the complexities of electricity through play and experimentation, all without the pressure of studies! Recommended age: + 8 Years.
ROBOTS FACTORY glow art + technology DJECO art kit DJ09313 age 8+
ROBOTS - FACTORY art kit from the Art + Technology line, by Djeco.
The child creates an electric circuit embedded in the accessory using the conductive wire.
Add the battery, the LED... and it lights up!
Once finished, the accessory magically lights up!
Produced by the French company DJECO, specialized in creative games and educational materials for children.
Code: DJ09313.
Age: 8+
In 1954, in the heart of Paris, Véronique Michel-Dalès created "Les jeux du Djeco" in allusion to the gecko, a small lizard from Southeast Asia that brings good luck. A true pioneer! At this time, there were very few enterprising women and mothers.
Her audacity and creativity led her to design a series of very fun educational games. The adventure begins with a collection of coloured dominoes to learn letters, numbers, syllables and addition. Later, she went on to design more illustrated games such as "Loto des 4 jeudis", "Bondo", "Télécolor" and "L’Auto-rallye" for boys and girls.
Beautiful, clever and full of fantasy, her games became a huge success. In the 1960s, his talent was rewarded with four Oscars du Jouet (Oscar for the best French toy).
His son Frédéric quickly became the head of testing all his inventions and grew up with the magical idea that work was play.