Sushi Go! is a fun and fast-paced card game designed by Phil Walker-Harding and illustrated by Nan Rangsima. Two to five players can participate in games that last about 15 minutes. The goal of the game is to score points by combining cards over three rounds. The cards include different types of sushi (maki, sashimi, nigiri) in various flavors, crispy shrimp tempura, delicious gyoza, and sweet pudding, as well as the essential wasabi and chopsticks. The more cards you combine, the more points you'll score.
Learning to play takes very little time. To begin, deal cards according to the number of players (10 for two, 9 for three, 8 for four, and 7 for five) and keep them secret. Each player chooses one card to keep and places it face up in front of them at the same time as the other players.
Once revealed, the player passes their hand of cards to the player on their left. With the new cards, a new turn begins, and this process is repeated until each player receives only one card, which they place face up with the rest. Players must think about both the menu they are creating and the dishes they pass to their opponents. Be careful not to pass cards to opponents that could give them a lot of points! Each card in Sushi Go! has different functions. Chopsticks, for example, allow players to keep two sushi cards instead of one in a single turn, and wasabi triples the value of nigiri cards. But generally, cards award points for combinations of similar dishes: for every 2 tempura cards, you receive 5 points; for every 3 sashimi cards, 10; and the more gyoza you collect, the more points you earn. In the case of maki rolls, the total number of symbols held by all players is compared to distribute the points. Each card in Sushi Go! has different functions. Chopsticks, for example, allow players to keep two sushi cards instead of one in a single turn, and wasabi triples the value of nigiri cards. But generally, cards award points for combinations of similar dishes: for every 2 tempura cards, you receive 5 points; for every 3 sashimi cards, 10; and the more gyoza you collect, the more points you earn. In the case of maki rolls, the total number of symbols held by all players is compared to distribute the points. At the end of each round, the points accumulated by each player's menu are tallied. At the end of the third round, the pudding card scores are tallied (at this point, the player with the most pudding cards gains 6 points, and the player with the fewest loses them), and the winner of the game is decided. Sushi Go! is a game that will leave a very good taste in the mouth of anyone who tries it. Ideal for spending time with friends, family, and children. However, we recommend not playing it hungry… more than one person will be tempted to take a bite out of the cards!